Programmeur(euse) Physique Senior / Senior Physics Programmer

Senior Physics Programmer

Quebec, Canada

Who We Are

Gearbox Studio Québec brings together a team of exceptional talents passionate about creating award-winning and iconic video games. Our rich universes come to life through transmedia storytelling, live experiences, and consumer products, offering players unforgettable immersive adventures. Our studio is known for its work on successful franchises like Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well as the continued development of cult properties such as Duke Nukem, Risk of Rain, and Homeworld.

Gearbox has offices in Canada, in the cities of Quebec and Montreal. Gearbox Studio Québec is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO)

What We Are Looking For

Gearbox Software, the developer of the successful titles Borderlands, Brothers In Arms, and Battleborn, is looking for a Senior Physics Programmer for its Quebec City studio.

The person in this role will help maintain and improve the use of physics-related technologies that support our target games and platforms, whether it's related to characters, environments, or destructible objects. The person will also help develop new physics-based systems and provide assistance and advice to designers, technical animators, and other team members regarding the optimal use of physics-related systems.

Responsibilities
  • Develop new physics features and maintain existing systems.
  • Design, develop, test, debug, and optimize systems in the engine.
  • Work closely with teams to ensure that systems work together and are consistent, while respecting memory budgets and existing system limits.
  • Explore opportunities to push the capabilities of the physics engine.
  • Document your work and share best practices in physics programming.
  • Profile and optimize existing systems based on hardware constraints.
  • Ensure system compatibility and performance across all deployment platforms.
Qualifications
  • Degree in Computer Science, Mathematics, Physics, or comparable work experience in these fields.
  • 7+ years of experience as a Physics Programmer in the video game industry.
  • Excellent C++ skills, including debugging and optimization.
  • Experience with Unreal Engine.
  • Strong mathematical skills, especially linear algebra and/or vector calculus.
  • Experience with multithreading.
  • Autonomy, sense of initiative, and teamwork.
  • Demonstrated ability to solve complex problems; resourceful.
  • Enthusiastic, positive, and team-oriented.
Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.

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